Dark Rumble and the Emblem of Forgery/Chapters

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Awakening in Shadows[edit | edit source]

Ch.1

Plot[edit | edit source]

After his last match, /v/-tan wakes up in a strange castle with Extra, Boomer, and Edgeworth. They decide to investigate outside when they are attacked by the troops under Janny.

The team manages to easily defeat Janny and discover that Janny was ordered to attack this land by his boss, but his army was so pathetic that he looked for the easiest one to take. When questioned about who he works for and his payment, Janny doesn't take his heart medicine and dies. The party thinks about what to do next at the fort, and discover they all were seemingly taken to this place out of nowhere. After searching the place up, they discover some maps labeled as "Sir Travis" to the northwest and decide to head there looking for answers.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Defeat Boss Player Enemy
Defeat: Lord Dies 3 6

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Skills Notes
/v/-tan Lord 1 Auto
  • Rapier
  • Vulnerary
  • Fiery Blood
  • Supply
Boomer Paladin 5 Auto
  • Iron Lance
  • Iron Sword
  • Savior
  • Elbow Room
Extra Cavalier 1 Auto
  • Iron Lance
  • Iron Sword
  • Pivot

Item Data[edit | edit source]

Item Obtainment
N/A

Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Soldier Fighter
  • Iron Axe
Stands on a Fort;
  • Iron Axe
Stands on a Fort;
Soldier
  • Iron Lance
Mercenary
  • Iron Sword
  • Iron Sword
The Janitor Cyclops 34 7 09 00 07 10 00 07 00 16 05
  • Iron Axe
  • Vantage
Boss;

Stands on a castle;

Does not move until all other units are defeated.

Encounter of Fates[edit | edit source]

Ch.2

Plot[edit | edit source]

After reaching the northwest land marked as "Sir Travis", the group finds the area under siege by the forces of Rance. As Travis is unable to find a weapon, Johnny guards the entrance against the attackers. Meanwhile on a nearby village, Red attempts to protect the village she and Doc Piccolo are visiting.

/v/-tan's group makes its way to the village, where Extra and Red meet, and Piccolo joins too. Boomer also encounters his son and forces him to stop rebelling and join. The group takes out Rance, who manages to escape.

Afterwards, they help Johnny and Travis and recuperate in the nearby fortress, where /v/-tan explains what has happened thus far and Travis shares his side of the story. Suddenly, the TV turns on and OPkuma appears to taunt the group. They decide the best thing to do next is follow the direction the attackers came from.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Seize where Travis resides Player Other Enemy
Defeat: Lord Dies 3+5 3 14+3

Events[edit | edit source]

House 1[edit | edit source]

The stat name colors on a unit's stat screen represent their growth rates. You can press Select on a unit's stat screen to see those growth rates. Growth rates are the percentage chance of a unit getting a stat upon leveling up.

House 2[edit | edit source]

Units can gain new skills upon leveling up, but this demo is so short you probably won't see that happen!

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Red Cavalier 2 TALK w/ Extra
  • Iron Lance
  • Sword: D
  • Lance: C
  • Nice Thighs
Appears on Turn 2;

Moves to attack nearby bandits.

Doctor Piccolo Priest 3 Visit Village
  • Heal
  • Vulnerary
  • Staff: C
  • Live to Serve
Zoomer Journeyman 1 TALK w/ Boomer
  • Hatchet
  • Axe: E
  • Puissance
Stationary;

Appears as enemy unit;

Will get targeted by NPC Red.

Johnny Knoxville Knight 4 TALK w/ /v/-tan
  • Iron Lance
  • Vulnerary
  • Lance: C
  • Barricade
Stationary;

Will use Vulnerary when HP under 40%.

Travis Touchdown Myrmidon 3 TALK w/ /v/-tan
Auto when Johnny is recruited.
  • Sword: D
  • Charge
Stationary;

Stands on the seize gate;

Item Data[edit | edit source]

Item Obtainment
Member Card Drop (Rance)

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Zoomer Journeyman
  • Hatchet
Stationary;

Can be recruited;

Bandit Brigand 4
  • Iron Axe
Will try to destroy villages;
4
  • Iron Axe
Soldier Mercenary
  • Iron Lance
Reinforcements from the top middle;
Fighter
  • Iron Sword
  • Iron Sword
Knight
  • Iron Lance
Stationary;

Block the path past Rance;

  • Iron Lance
Rance Lord
  • Iron Sword
  • Member Card
  • Opportunist
  • Shove
  • Supply
Boss;

Stationary;

Den of Disdain[edit | edit source]

Ch.3

Plot[edit | edit source]

After fending off Rance's army and teaming up with Travis Touchdown, the group moves in the direction the attackers came from. On their way, they encounter with Chris Redfield who is looking for his sister and Leon. He mentions a sprawling bandit's den blocking the way, and he joins the group in helping to take them down.

Inside the "fortress", the runaway Rance pays the toll with a little girl and continues on his way. Meanwhile, Haze Stratos breaks in to try and rescue the girl, but instead gets captured and put in the custody of the rookie Joe Tazuna. Afterwards, the leader of the bandits, Chinman, gets contacted by a mysterious man who seems to be overseeing the operation and not very happy.

The group makes its way through and recruits Joe, then saves Haze and Lain as well. After getting to and defeating Chinman, Miles Edgeworth, who was the one assigned on his case way back then, uses his logic skills to pressure him into revealing who he works for: Dan Schneider.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Seize the throne Player Enemy
Defeat: Lord Dies 9+3 17

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Joe T. Soldier 1 TALK w/ /v/-tan
  • Slim Lance
  • Door Key
  • Lockpick
  • Lance: C
  • Strong Riposte
Appears as enemy;

Stationary;

Haze Thief 2 TALK w/ Extra
  • Iron Sword
  • Fire Tome
  • Sword: E
  • Wrath
  • Despoil
In a locked cell;

Will attempt to destroy the cell wall and escape the turn after;

Lain Mage 1 TALK w/ Travis
  • Anima: C
  • Nihil
  • Focus
In a locked cell;

Item Data[edit | edit source]

Item Obtainment
Door Key (×3)
  • Knight/Guarding Jail room (Drop)
  • Joe Tazuna (Inventory)
  • Knight/Guarding Treasury (Drop)
Lockpick
  • Joe Tazuna (Inventory/Drop)
Vulnerary
  • Mercenary/Open Area (Drop)
Red Gem
  • Chest
Secret Book
  • Chest
Torch Staff
  • Chest
Talisman
  • Mercenary/Bottom Left (Steal)
Thunder Tome
  • Mage (Drop)

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Ruffian Brigand
  • Iron Axe
  • Vulnerary
Knight
  • Iron Lance
  • Door Key
Stationary;
Joe T. Soldier
  • Slim Lance
  • Door Key
  • Lockpick
  • Strong Riposte
Ruffian Archer
  • Longbow
Mercenary
  • Steel Sword
  • Vulnerary
Mercenary
  • Steel Sword
  • Talisman
Knight
  • Javelin
  • Door Key
Stationary;
Cavalier
  • Steel Lance
Soldier
  • Horseslayer
Myrmidon
  • Killing Edge
Mage
  • Thunder Tome
Brigand
  • Hand Axe
Chinman
  • Hand Axe
  • Axefaire
Boss;

Stationary;

Standing on a throne;

Forest of Glowth[edit | edit source]

Ch.4

Plot[edit | edit source]

After defeating Chinman, a servant of Dan Schneider, the group moves on. However, increased enemy patrols has forced /v/-tan and his party to take refuge in a forest. Getting lost, they end up in parts unknown when a fog suddenly rolls in. Glowing silhouettes appear in the fog, weapons drawn out by the orders of Manny Pardo, a detective who is looking for the vicious Miami Mutilator.

Meanwhile, a wandering monk seeks to eradicate those who glow in the dark...

The party eventually finds the Mutilator and puts an end to his rampage. As the fog clears, two paths appear before the party, one towards the mountains and the other reeking of alcohol and bad decisions. Which one will they take?

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Defeat Pardo Player Other Enemy
Defeat: Lord Dies 12+2 2 14

Event Data[edit | edit source]

House 1[edit | edit source]

The water's been poisoned! If only we listened to that priest that told us CIA agents were going to poison the water!

House 2[edit | edit source]

Have you been making good use of your unit's skills? Each unique unit has their own personal skills, and each class has its own set of skills. Don't take generic enemies lightly, their class may have powerful skills that can fuck you over. Basically, check your enemies' stats and don't be retarded like that one /v/ LPer. Back in my day, /v/ LPers used to be good at the game they played. Oh how I miss Siggy...

House 3[edit | edit source]

Earlier, I saw some drunk leading a tiny army out of the village. Looked like he went by the forest clearing to the southwest, the one with the three trees on the middle. Might be a good idea to investigate it, that drunk probably dropped something you lot could scavenge.

Forest Clearing[edit | edit source]

Grants access to Ch. 04x

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Leon Archer 3 TALK w/ Chris
  • Iron Bow
  • Vulnerary
  • Bow: D
  • Natural Cover
  • Certain Blow
Terry Monk 3 TALK w/ Travis
  • Lightning Tome
  • Light: E
  • Breath of Life
Appears on turn 2 from the west;

Item Data[edit | edit source]

Item Obtainment
Antitoxin (×2)
  • Mercenary/Start (Drop)
  • Knight/Guarding Treasury (Drop)
Dracoshield
  • Village
Steel Sword/Javelin
  • Manny Pardo

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
CIA Mercenary
  • Iron Sword
  • Antitoxin
Brigand
  • Steel Axe
  • Pure Water
Will get attacked by Terry as soon as he appears;
  • Hand Axe
Brigand
  • Hand Axe
Pardo Cavalier 2 6 8 1 7 8 2 8 2 9 7
  • Steel Sword
  • Javelin
  • Swordbreaker
Boss;
Ch.4x
Chapter four's side-story.

Plot[edit | edit source]

After finding a trail of empty alcohol bottles, the party finds a lone tactician being sieged by monsters. The party agrees to help him since he seems to be competent with dark magic.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: / Player Other Enemy
Defeat: Nigger Dies 10 1 ?

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Nigger Shaman 3 TALK w/ /v/
  • Flux
  • Dark: D

Item Data[edit | edit source]

Item Obtainment

Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Monster
Revenant Boss;

Onwards Through The Mountains[edit | edit source]

Ch.5

Plot[edit | edit source]

/v/-tan's army marches on through the forest and meets up with Claire Redfield, who joins them and warns that the mountains leading into Russia to Dan's domains are coming up.

As they approach the notably demoralized squad under Pixy's command, suddenly Pxiy reanimates their spirits by telling them that after dealing with the army, they will rebel and go against Dan himself.

As Pixy is defeated, he tries to warn the party of Dan's plans but doesn't make it before perishing.

The group celebrates and they march forward through the mountains. If Chris was defeated previously, he will sacrifice himself trying to save the group from a falling boulder.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Defeat Char Player Other Enemy
Defeat: Lord Dies 9 1 ?

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Claire Pegasus Rider ? AUTO
  • Slim Lance
  • Lance: D

Item Data[edit | edit source]

Item Obtainment

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Monster
Pixy Wyvern Rider
  • Javelin
  • Elixir
Boss;

Stationary until Turn 3;

The Frozen Land[edit | edit source]

Ch.6

Plot[edit | edit source]

As they march into the mountains, the restless group finds a village and decides to rest there, however, due to the strange atmosphere, they discover all the children have been stolen from the village. Thus, decided, the group marches forward through the harsh mountains and into the entrance keep to Dan's castle.

There, however, photographer Tomitake Jirou and policeman Ooishi Kuraudo march hidden in the snowstorm to infiltrate the castle and confirm the theories about Dan. However, the squad of Dan's elite Paladins dash out from the snow. After they think they've captured them, Tomitake uses his TOMITAKE FLASH to escape, and Shoji Shingo comes to berate the one in charge for doing such a terrible job.

Meanwhile, at Dan's castle, they receive news of the army's arrival and so Dan sends Char to take care of things. Char sets up an ambush with Shingo's Paladins, but the group defeats him in time and marches forward to the castle.

As they go, Black DARK Ref appears to taunt them.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Defeat Char Player Other Enemy
Defeat: Lord Dies 10+1 1 ?

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Ooishi Knight ? Unlock Cell Door
  • Iron Lance
  • Lance: C

Item Data[edit | edit source]

Item Obtainment
Lightbrand
  • Char (Drop)

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Shingo Paladin Appears on turn 10 or upon accessing the locked room;
Char Paladin
  • Lightbrand
  • Vulnerary
Boss;

Stationary;

On a throne;

Reaches of an Evil Heart[edit | edit source]

Ch.7

Plot[edit | edit source]

As Char and Shingo make their escape into the castle, they notice a girl hiding. Before Shingo can tell her the truth, Char tells her that they are mere insurrection soldiers pretending (although they actually were planning to betray Dan) and take her with them.

After the party manages to break into Dan's throne room, the group starts a direct attack, but before they can reach him, Dan reveals his evil plan: summoning an army of demons, and using the lifeforce of humans to create them. As he reveals his plan, Char attacks him, but proves no match for Dan, escaping within an inch of his life, leaving both Shingo and Rebecca alone against Dan. DARK Ref appears to use his wicked demon transforming magic, but Rebeca uses her powerful Rexward staff to protect everyone.

As the party makes their way to Shingo and Rebecca, and then to Dan, they finally manage to defeat him. However, as a final act, Dan tricks /v/ into activating the self-destruct switch of the castle.

As the party is besieged by demons, Char returns to tell them of an escape route, and stays to distract the demons before giving "something he stole from Dan while pretending to attack him" to Edgeworth. However, his plan the entire time was for him to find another escape and recover what he gave to him.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Defeat Dan Player Other Enemy
Defeat: Lord Dies 12+2 2 ?

Character Data[edit | edit source]

Name Class Lvl Recruitment Inventory Wpn. Lvl Skills Notes
Shingo Cavalier ? TALK w/ Travis
  • Iron Lance
  • Iron Sword
  • Lance: B
  • Sword: B
Rebecca Trobadour ? TALK w/ Chris
  • Mend
  • Staff: C

Item Data[edit | edit source]

Item Obtainment

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Dark Ref Shaman Boss;

Stationary;

Char General Boss;

Stationary;

On a throne;

Cunning Escape[edit | edit source]

Ch.8

Plot[edit | edit source]

As the group makes their escape, they notice some cells are still locked, and try to open them while making their way to the exit.

However, in one last stand, DARK Ref still tries to stop the party. As they manage to escape, DARK Ref tries to use all his energy for one last terrible spell, but a demon appears to take him away against his will like someone on a sweltering summer.

Data[edit | edit source]

Chapter Data
Conditions
Unit Data
Victory: Escape Player Enemy
Defeat: Turn 10 10 ?

Item Data[edit | edit source]

Item Obtainment

Notable Enemy Data[edit | edit source]

Name Class HP Lvl STR MAG SKL SPD LUK DEF RES CON MOV Inventory Skills Notes
Dark Ref Shaman Boss;

Stationary;